1976Quiz Show
pre digital
Kee Games / Atari · First arcade video trivia. Questions on 8-track tapes — no digital data to extract.
Reverse-engineering question data from vintage electronic trivia machines, 1983-1987. Plaintext ASCII, base-40 radix, binary trees, 5-bit compression, each game a different puzzle.
197619761984198419841984198419851985198519851986198619861986198619861986198619861986198619871988
The Funny Bits: What Falls Out When You Finally Read 120,000+ Trivia Questions
This whole project is built on a stack of cracked 1980s arcade ROMs and an honest fact: nobody had the time to read all 120,000+ questions before. Now they've been read, and the funny bits, the typos, the sex jokes, the wrong answers, the editorial drift, finally have a witness.
Who Stole From Whom: 2,100+ Plagiarism Hits Across 9 Cabinet Manufacturers
After cracking 145,000+ trivia questions out of 1980s arcade ROMs, we ran a cross-cabinet similarity scan. The results read like a courtroom. Exidy and GEI share 228 verbatim questions. Bally Sente, who licensed Trivial Pursuit from Horn Abbot, shares 187 questions with GEI, questions GEI did not license. Status Games turns up everywhere. The bar-trivia industry was running on stolen content.1983
Cracking Exidy Fax (1983)
How we decoded 3,587 trivia questions from a binary tree compressed into 22 ROM chips1984
Cracking Trivia Quest (1984)
Techstar / Sunn's Trivia Quest, one of the earliest English electronic trivia cabinets, stored every question and answer as plaintext ASCII behind a 21-byte pointer-table header. No encryption, no scramble. 489 questions recovered across Trivia and Sports.1984
Cracking Status Games Hangman (1984)
The only Status Games title with no phrase table in the ROM, because its trivia chips were leftovers from four other Status games. 893 questions recovered.1984
Cracking Bally Sente Trivial Pursuit
How we decoded base-40 radix encoding to extract 3,489 Trivial Pursuit questions from 1984 arcade ROMs1984
Cracking GEI Greyhound Electronics (1984)
Plaintext ASCII, mob connections, and an unsolved compression, 4,884 questions from the original bar trivia machine1984
Cracking Status Games Trivia (1984)
Add-0x20 character encoding, bit-6 word boundaries, and compressed phrase tokens, 18,801 questions from the statriv2 family1985
Cracking Progressive Music Trivia (1985)
Enerdyne's music-heavy predecessor to Super Trivia Master, same ettrivia hardware, same LZ-style phrase table, different category mix. 4199 questions recovered across 7 chips, lead-loaded with Movies & TV and Soap Operas.1985
Cracking Merit Trivia Whiz (1985-87)
How we broke every Merit 6221 trivia game, Trivia Whiz Eds. 1-5 and Tic Tac Trivia, by decoding a 189-entry bigram dictionary, the address-scramble permutation, and a second bitswap LUT hidden in the Z80 program ROM. 34,700 questions recovered.1985
Cracking Trivia Madness (1985)
M. Kramer Manufacturing's bar-top trivia with two question formats on one board. Long listed as undumped; turned up on archive.org in 2021. 6,910 questions across 8 categories. The board-wide phrase dictionary hid inside a graphics ROM.1985
Cracking GEI T3 Compression (1986)
Reverse-engineering a Z80 bit-packing scheme to unlock 29,211 questions from GEI Series 8-18 and the gt103 variant pack1985
Cracking Trivial Pursuit All Star Sports (1985)
Rearranged ROM chips, a different pointer table, and 897 sports questions from a Bally Sente variant1986
Cracking MTV Rock-N-Roll Trivia Part 2 (1986)
A Pac-Man conversion kit that turned bar-top cabinets into MTV-licensed rock trivia. 3,284 questions across Heavy Metal, General Rock, Classic Rock, and Rock Videos, compressed with a 103-entry phrase-token dictionary baked into the program ROM.1986
Cracking Super Trivia Master (1986)
Enerdyne's Super Trivia Master hid its questions in an LZ-style self-referential phrase table spread across eight banks, read through a single I/O port. Token decoder reverse-engineered from the Z80 firmware; 4447 questions recovered.1986
Cracking Bally Sente Name That Tune (1986)
How we decoded 1,007 polyphonic melodies, 6-voice arrangements, and drum patches from a 1986 arcade cabinet built around six CEM3394 analog synth chips